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Witness to The Revolution (Pre-Production)

Over the past year I've been the primary Environment/Prop 3D modeler and set dresser for Witness to the Revolution, a pre-dev game in collaboration with Carleton University that recreates the accounts of the witnesses to the Boston Massacre, and what the lives of the colonial American Bostonians were like during the start of the American Revolution. Textures were created by the lovely Katherine Grunwald.

The primary goal for the models and environments was to emulate the prints made by Paul Revere during the Boston massacre, which was done using a lower poly stylized effect with the models, that was enhanced with the use of toon outline and hatch shaders.